Sharing your upgrades between the Barbs and the Lance is a good tactic.Įxit the tree and go down the path opposite Vulgrim. You can’t go any further but this Serpent Hole will save a little time later on. Jump up and continue, diving into the pool and swimming underwater through a cave before you finally reach Scar: Gnarled Cliffs. When you land, turn around and drop back off the edge to a small platform on the south with a Small Lurcher Cache. Go down the tunnel here to find a Vulgrim Plinth – you will go through a low tunnel then continue and double swing across a gap. A barrel in the centre to the left has a Healing Shard in it. At the edge on the left is a Demonic Artifact. This can be a tough fight but they will drop a Fragment of Adamantine each. There will be two Alpha Sloth Demons up here. Now return to the Wind Storm, ride it up and glide over to the higher platform to the north. Follow this one around to find a Small Lurcher Cluster at the end. Turn right and double jump into a Storm Glide across to another ledge to the south, above the Vulgrim Plinth. You can’t do anything else in this room for now, so exit back out the low tunnel. The Suffering will be guarding a Fragment of Adamantine. You arrive in a room with three Minions, two ranged and one standard, and a sleeping Suffering. Jump into the Wind Storm and use it to Storm Glide over to the ledge to the south. It’s always a good idea to look up so you can see where you are headed. If you jump into one and activate a Storm Glide, you will be pushed all the way to up the top. Starting at Haven: Crossroads, follow the left wall again and above the ledges where you jump up you will see a column of swirling wind – these will be referred to as Wind Storms.
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